Independent studio · Vienna, Austria

Building games that feel alive.

I'm Nikolaus Csapak — a software developer crafting games, apps, and interactive experiences under the banner of Pulse Aura. Scalable systems, polished gameplay, and a relentless love for technology.

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01 — Selected Work

Games & apps I've shipped.

From an AR airsoft shooter built with Novritsch to a horror puzzle game and a no-nonsense nutrition app — here's a slice of what Pulse Aura has put into the world.

ReflextAR augmented reality airsoft drones Game · AR

ReflextAR

An augmented-reality shooter built in collaboration with airsoft brand Novritsch. Real-world position & rotation tracking turns your phone and a picatinny mount into a virtual airsoft battleground.

UnityARCore / ARKitNetcode
View project
The Puppetmaker character staring out from a dusty house Game · Horror

Puppetmaker

A first-person horror game set in an old, dusty house. Trapped with a mysterious puppet maker, you survive by staying silent and solving logic-driven puzzles — every move you make can be heard.

Unity3DSound-driven AI
Maclo calorie and protein tracker app on a phone App · Android

Maclo

A calorie & protein tracker that just works — no sign-up, no ads, no upsell popups. Your data stays on your device. An optional AI add-on estimates macros from text or a photo.

AndroidLocal-firstAI
Google Play
Portrait of Nikolaus Csapak
Nikolaus Csapak Software Developer · Vienna 🇦🇹
02 — About

7+ years turning ideas into software people use.

I'm a software developer with over seven years of experience in cross-platform game and application development. My core is C#/.NET and Unity, with a focus on scalable system & gameplay architecture, data-driven workflows, netcode, and robust content pipelines (CI/CD).

I'm relentlessly curious. Outside of shipping products, I dive into 3D printing, CAD modeling, ethical hacking, and fine-tuning large language models — because the best way to understand technology is to build with it.

  • Scalable gameplay & system architecture
  • Multiplayer netcode & live services
  • Data-driven content & CI/CD pipelines
  • AR experiences on ARCore & ARKit
03 — Toolbox

The stack behind the work.

The languages, engines and tools I reach for to take something from prototype to production.

Languages

C# · .NET C++ Python TypeScript

Tools & Platforms

Git Docker Azure PlayFab Firebase ARCore / ARKit SQL

Creative Software

Unity Blender Autodesk Maya Fusion 360 Wwise Adobe Suite
04 — Beyond the screen

3D & CAD design.

When I'm not writing code, I'm designing physical products in Fusion 360 and bringing them to life on a 3D printer. A few pieces I'm proud of:

Google Pixel 7 Voronoi case flex test

Pixel 7 Case

Voronoi pattern
Headset desk holder render

Headset Holder

With cable management
Sony WF-1000XM4 honeycomb case render

WF-1000XM4 Case

Honeycomb shell
5-inch FPV drone X-frame render

FPV Drone Frame

5-inch X-frame
Tri-toroidal propellers render

Tri-Toroidal Props

DJI Mini 2
05 — Contact

Have a project in mind?
Let's make it pulse.

Whether it's a game, an app, an AR experience, or something nobody's built yet — I'd love to hear about it.